When enabled, prevents enemies from instant strafing like some 'ninja-surfer' when you try shoot them, even from the back (vanilla behaviour). Added a new switch "Enemies Do Not Dodge like Ninjas" in the "Aiming Control" MCM-section. Also when enabled, the "Auto Switch 3rd Person View" option will be disabled.Ģ.6. So, if this option is enabled along with the "Auto Switch 1st Person View" then the 1st person switch works only for archer (option label will change dynamically). Example of use: with master level spells you need to have a good measure of distance to avoid melee attacks interrupt. Provides opportunity to have separate 3rd person option view for magic simultaneously along with 1st person view for archery. Thanks Loostreaks for the idea!Īutomatically forces 3rd person camera view when you draw a spell or a staff. Added a new switch "Auto Switch 3rd Person View: Magic Only" in the "Ranged Activity" MCM-section. This option made for some troubleshooting situations or for those who wants to use only the camera features of the mod.Ģ.5. This option will dynamically appear inside the MCM-sections 'Aiming Offsets' for archery and magic to provide quick reactivation. Crosshair visibility settings for each Activity will not affected by this option. When enabled, the aiming offsets for archery and magic will not apply anymore and the crosshair will return to default centered position. Added a new switch "Disable Aiming Offsets Application" in the "Advanced Compatibility" MCM-section. After you get out of cave and Alduin will fly far away (the Unbound quest completes) you will see the AIM FIX welcome message, the camera will apply its defaul settings, and the MCM will become active.Ģ.4. Added AIM FIX automatic standby mode during the intro sequence (Helgen): if you start a new game the AIM FIX will be inactive (including MCM) until you escape Helgen. You probably saw such situatiuons when first time you draw/sheathe weapon/magic auto-switch does not triggers but next time, and so on, it works flawlessly.Ģ.3. Please understand that even despite the logic is working 100%, the papyrus may not send the apropriate event to AIM FIX mod at the moment when the auto-switch must be triggered. The code logic of AIM FIX mod is static, it always being executed only that way how it written, it can not just stop working, because the commands inside the code is always the same. Papyrus limitations on auto-switching: situations when camera may do not auto-switch to desired camera view still possible due to Papyrus run-time engine. Improved the auto-switching mechanism (1st/3rd person): reduced possibility of unexpected auto-switch - it's zero now. Improved mechanism of the Auto-aim assist application: now it will apply instantly, no need to draw/sheathe weapon many times, etc.Ģ.2. Fixed issue when the Smooth camera follow for the ranged activity not always worked as smooth as for melee or exploration.Ģ.1. Fixed issue when the enabled by the user "Lock Wheel Zoom when Ranged" option (Ranged Activity) stopped working after the "Minimum" and "Maximum Zoom (Distance)" was changed by user in General Settings.ġ.6. Fixed v2.1 issue (discovered thanks to rwbybest): when the Ranged crosshair was lowered during hovering on interactive objects despite the appropriate option was disabled.ġ.3. Fixed v2.1 issue (discovered thanks to ImperialWanderer): when the camera was forced to 3rd person on a melee weapon draw, even if the 'Auto Switch 3rd Person View' switch for Melee Activity is disabled.ġ.5. Fixed issue (discovered thanks to Tony48): when the camera min/max distance (vanity) was not applied once on first game load after Skyrim was fully restarted from desktop, but during the next game loadings all worked.ġ.4. Fixed v2.1 issue (discovered thanks to f0restGG): unstable work and CTD at the intro sequence in Helgen (more description about changes below at p.2.2)ġ.2. \\ I'm sorry if there are any small grammar errors or typos - English language is not native to me. AIM FIX Combat Camera mod version history.
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